for some reason has the game no issues with scp 173, 049 and 106 (probably because it got fixxed on them? due to be kind of always near you?) scp 714 is aswell excluded from this. same counts for the scp at which you are not allowed to look at. when certain scps are nearby and you save the game and quit such as the scp which mimics other voices (the one where you go down the lift and there are multible of them) will break the save file and leads to a memory access violation. holding certain items in your hand such as the document at the beginning or any item and saving the game breaks aswell the save file and leads upon trying to load the save file to a memory access violation. having the hazmat suit worn and doing the same like with the gas mask, this will cause a permanent memory access violation on trying to load the save file. this one is sometimes permanent and sometimes works the savegame fine. saving while having a gas mask worn and then quitting the game or dying with it can lead to memory access violations on loading the savefile. so, i post this that the devs can look into it if theres some issues with it if it happens to other peoples aswell. I experimented a little bit and tested around when a savegame actually breaks and is not longer loadable. This is specificly about loading a savegame and i dont know if this happens to everyone but.
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